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US Patent 9526991 Methods and apparatus for distributed gaming over a mobile device

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Is a
Patent
Patent
0

Patent attributes

Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
95269910
Patent Inventor Names
David B. Lockton0
Mark J. Micheli0
Mark K. Berner0
Date of Patent
December 27, 2016
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Patent Application Number
137393470
Date Filed
January 11, 2013
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Patent Citations Received
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US Patent 12005349 Synchronized gaming and programming
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US Patent 11654368 Methods and apparatus for distributed gaming over a mobile device
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US Patent 11678020 Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
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US Patent 11716515 Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
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US Patent 11951402 Method of and system for conducting multiple contests of skill with a single performance
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US Patent 11889157 Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
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US Patent 11786813 Game of skill played by remote participants utilizing wireless devices in connection with a common game event
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US Patent 11917254 Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
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Patent Primary Examiner
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Michael Cuff
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Patent abstract

A system and method are provided for updating game participants. In some embodiments, participants receive game control information via a one-way broadcast. The method selects a set of sampling participants. In some embodiments, selection occurs prior to start of the game. The method of some embodiments establishes a two-way connection between a server and each sampling participant. During each discrete game period, the method receives data for the sampling participant's game period performance. Based on the received data, the method determines performance for the game period and broadcasts this information to a non-sampling participant. In some embodiments, the non-sampling participant determines a standing relative to other participants. Some embodiments provide a method and system for detecting unusual performance. An average performance level is calculated. Based on the average performance level, a participant improvement factor is tracked, stored and compared to a threshold value.

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