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US Patent 12112008 Simulating physical materials and light interaction in a user interface of a resource-constrained device

Patent 12112008 was granted and assigned to Apple (company) on October, 2024 by the United States Patent and Trademark Office.

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Contents

Is a
Patent
Patent
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Patent attributes

Patent Applicant
Apple (company)
Apple (company)
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Current Assignee
Apple (company)
Apple (company)
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Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
121120080
Patent Inventor Names
Imran Chaudhri0
Jeri C. Mason0
Anton M. Davydov0
David J. Rempel0
Jesse W. Boettcher0
Michael I. Ingrassia, Jr.0
Date of Patent
October 8, 2024
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Patent Application Number
173857700
Date Filed
July 26, 2021
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Patent Citations
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US Patent 7614008 Operation of a computer with touch screen interface
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US Patent 7015894 Information input and output system, method, storage medium, and carrier wave
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US Patent 7184064 Touch-screen image scrolling system and method
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US Patent 7289166 Information processing apparatus and method of displaying remaining battery capacity of the information processing apparatus
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US Patent 8639232 System and method to manage processes of a mobile device based on available power resources
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US Patent 8665214 Extending battery life of a portable electronic device
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US Patent 8797321 Augmented lighting environments
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US Patent 8949070 Human activity monitoring device with activity identification
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...
Patent Primary Examiner
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Nicholas Klicos
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CPC Code
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G06F 3/0481
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Patent abstract

Methods and systems for simulating light interaction and physical materials in a graphical user interface (GUI) of a resource-constrained device are provided. Simulating physical materials, such as glass and metal, in a GUI can allow a user to feel more natural in interacting with the GUI. The user experience can be further enhanced if the simulated physical materials in the GUI can interact with the device's environment in a manner similar to how the actual physical materials would interact. However, continually polling various sensors can be resource-intensive, especially for resource-constrained mobile devices. Accordingly, a mobile device can intelligently determine whether to begin a reduced detail mode, and then render user interface objects in the reduced detail mode to conserve resources.

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