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US Patent 10569175 System and method for synchronizing and predicting game data from game video and audio data

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Is a
Patent
Patent
0

Patent attributes

Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
105691750
Patent Inventor Names
Ansel C. S. Santosa0
John B Crenshaw0
Ryan T Kosai0
Sean M. Robinson0
Date of Patent
February 25, 2020
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Patent Application Number
158871170
Date Filed
February 2, 2018
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Patent Citations Received
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US Patent 12011661 Game lighting-effect control method, device, equipment, and storage medium
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US Patent 11551529 Method of generating separate contests of skill or chance from two independent events
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US Patent 11601727 Interactive advertising system
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US Patent 11654368 Methods and apparatus for distributed gaming over a mobile device
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US Patent 11678020 Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
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US Patent 11716515 Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
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US Patent 11298621 Method of and system for conducting multiple contests of skill with a single performance
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US Patent 11308765 Method and systems for reducing risk in setting odds for single fixed in-play propositions utilizing real time input
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Patent Primary Examiner
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James S. McClellan
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Patent abstract

Systems and methods for capturing and utilizing multimedia-based analytics to generate predictions about game-play in computer-based games and contests. In an embodiment, a video feed analyzes one or more video feeds frame by frame to determine one or more features within each video frame. Each feature may be collected in a central data collector and converted to one or more metrics about each collected parameter or feature. These metrics may be used to analyze and predict various aspects of the underlying game or contest, such as probability of winning by one side or the other. Further, the predictive data and analytical data may be displayed on a display separate from actual gameplay or may be overlaid upon the game play video feed. In this manner, the overlay video may be synchronized with the original video feed to present predictive data in conjunction with the video data used to influence the predictive data at the time.

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