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US Patent 10232270 Methods and apparatus for distributed gaming over a mobile device

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Contents

Is a
Patent
Patent

Patent attributes

Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
Patent Number
10232270
Date of Patent
March 19, 2019
Patent Application Number
15785853
Date Filed
October 17, 2017
Patent Citations Received
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US Patent 12017130 Method of and system for conducting multiple contests of skill with a single performance
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US Patent 11918880 Method of and system for conducting multiple contests of skill with a single performance
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US Patent 11951402 Method of and system for conducting multiple contests of skill with a single performance
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US Patent 12005349 Synchronized gaming and programming
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US Patent 10576371 Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
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US Patent 11235237 Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
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US Patent 10709987 Methods and apparatus for distributed gaming over a mobile device
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US Patent 10721543 Method of and system for managing client resources and assets for activities on computing devices
...
Patent Primary Examiner
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Michael Cuff
Patent abstract

A system and method are provided for updating game participants. In some embodiments, the participants receive game control information via a one-way broadcast. The method selects a set of sampling participants from the set of all participants of a game. In some embodiments, the selection occurs prior to the start of the game. The method of some embodiments establishes a two-way connection between a server and each of the sampling participants. For some embodiments, the two-way connection is realtime. The method continuously maintains the two-way connection throughout the game. During each discrete game period, the method receives from a sampling participant, data for the sampling participant's game period performance. Based on the received data, the method determines the performance for the game period and broadcasts this information to a non-sampling participant. A non-sampling participant is a participant who was not selected for the set of sampling participants. In some embodiments, the non-sampling participant determines a standing relative to the other participants in the game event. Some embodiments provide a method and system for detecting unusual performance in a game. The game has a participant. The method calculates for the participant an average performance level. Based on the average performance level, the method tracks for the participant a participant improvement factor and stores the participant improvement factor. The method compares the participant improvement factor to a threshold value.

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