Log in
Enquire now
‌

Selfishness Level of Strategic Games

OverviewStructured DataIssuesContributors

Contents

Is a
‌
Academic paper
0

Academic Paper attributes

arXiv ID
1105.24320
arXiv Classification
Computer science
Computer science
0
Publication URL
arxiv.org/pdf/1105.2...32.pdf0
Publisher
ArXiv
ArXiv
0
DOI
doi.org/10.48550/ar...05.24320
Paid/Free
Free0
Academic Discipline
Game theory
Game theory
0
Computer science
Computer science
0
Submission Date
June 1, 2012
0
April 3, 2014
0
December 5, 2013
0
April 8, 2013
0
February 9, 2012
0
May 12, 2011
0
November 29, 2012
0
Author Names
Krzysztof R. Apt0
Guido Schaefer0
Paper abstract

We introduce a new measure of the discrepancy in strategic games between the social welfare in a Nash equilibrium and in a social optimum, that we call selfishness level. It is the smallest fraction of the social welfare that needs to be offered to each player to achieve that a social optimum is realized in a pure Nash equilibrium. The selfishness level is unrelated to the price of stability and the price of anarchy and is invariant under positive linear transformations of the payoff functions. Also, it naturally applies to other solution concepts and other forms of games. We study the selfishness level of several well-known strategic games. This allows us to quantify the implicit tension within a game between players' individual interests and the impact of their decisions on the society as a whole. Our analyses reveal that the selfishness level often provides a deeper understanding of the characteristics of the underlying game that influence the players' willingness to cooperate. In particular, the selfishness level of finite ordinal potential games is finite, while that of weakly acyclic games can be infinite. We derive explicit bounds on the selfishness level of fair cost sharing games and linear congestion games, which depend on specific parameters of the underlying game but are independent of the number of players. Further, we show that the selfishness level of the n-players Prisoner's Dilemma is c/(b(n-1)-c), where b and c are the benefit and cost for cooperation, respectively, that of the n-players public goods game is (1-fraccn)/(c-1), where c is the public good multiplier, and that of the Traveler's Dilemma game is frac12(b-1), where b is the bonus. Finally, the selfishness level of Cournot competition (an example of an infinite ordinal potential game, Tragedy of the Commons, and Bertrand competition is infinite.

Timeline

No Timeline data yet.

Further Resources

Title
Author
Link
Type
Date
No Further Resources data yet.

References

Find more entities like Selfishness Level of Strategic Games

Use the Golden Query Tool to find similar entities by any field in the Knowledge Graph, including industry, location, and more.
Open Query Tool
Access by API
Golden Query Tool
Golden logo

Company

  • Home
  • Press & Media
  • Blog
  • Careers
  • WE'RE HIRING

Products

  • Knowledge Graph
  • Query Tool
  • Data Requests
  • Knowledge Storage
  • API
  • Pricing
  • Enterprise
  • ChatGPT Plugin

Legal

  • Terms of Service
  • Enterprise Terms of Service
  • Privacy Policy

Help

  • Help center
  • API Documentation
  • Contact Us
By using this site, you agree to our Terms of Service.