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US Patent 10535114 Controlling multi-pass rendering sequences in a cache tiling architecture

Patent 10535114 was granted and assigned to NVIDIA on January, 2020 by the United States Patent and Trademark Office.

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Contents

Is a
Patent
Patent
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Patent attributes

Patent Applicant
NVIDIA
NVIDIA
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Current Assignee
NVIDIA
NVIDIA
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Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
105351140
Patent Inventor Names
Jeffrey A. Bolz0
Date of Patent
January 14, 2020
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Patent Application Number
148296170
Date Filed
August 18, 2015
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Patent Citations
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US Patent 10032245 Techniques for maintaining atomicity and ordering for pixel shader operations
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US Patent 10331837 Device graphics rendering for electronic designs
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US Patent 10019776 Techniques for maintaining atomicity and ordering for pixel shader operations
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US Patent 10055806 Techniques for maintaining atomicity and ordering for pixel shader operations
Patent Citations Received
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US Patent 12124847 Systems, methods, and apparatuses for tile transpose
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US Patent 12106100 Systems, methods, and apparatuses for matrix operations
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US Patent 12112167 Matrix data scatter and gather between rows and irregularly spaced memory locations
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US Patent 11507376 Systems for performing instructions for fast element unpacking into 2-dimensional registers
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US Patent 11567765 Systems, methods, and apparatuses for tile load
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US Patent 10866786 Systems and methods for performing instructions to transpose rectangular tiles
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US Patent 10877756 Systems, methods, and apparatuses for tile diagonal
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Patent Primary Examiner
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Devona E. Faulk
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Patent abstract

In one embodiment of the present invention a driver configures a graphics pipeline implemented in a cache tiling architecture to perform dynamically-defined multi-pass rendering sequences. In operation, based on sequence-specific configuration data, the driver determines an optimized tile size and, for each pixel in each pass, the set of pixels in each previous pass that influence the processing of the pixel. The driver then configures the graphics pipeline to perform per-tile rendering operations in a region that is translated by a pass-specific offset backward—vertically and/or horizontally—along a tiled caching traversal line. Notably, the offset ensures that the required pixel data from previous passes is available. The driver further configures the graphics pipeline to store the rendered data in cache lines. Advantageously, the disclosed approach exploits the efficiencies inherent in cache tiling architecture while honoring highly configurable data dependencies between passes in multi-pass rendering sequences.

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